﻿// Decompiled with JetBrains decompiler
// Type: UnityEngine.iOS.NotificationType
// Assembly: UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: E6AE6B5A-2752-4B07-9528-C8B77C62CE79
// Assembly location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll
// XML documentation location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.xml

using System;

#nullable disable
namespace UnityEngine.iOS
{
  /// <summary>
  ///   <para>Specifies local and remote notification types.</para>
  /// </summary>
  [Obsolete("iOS.Notification Services is deprecated. Consider using the Mobile Notifications package (available in the package manager) which implements the UserNotifications framework.")]
  public enum NotificationType
  {
    /// <summary>
    ///   <para>No notification types specified.</para>
    /// </summary>
    None = 0,
    /// <summary>
    ///   <para>Notification is a badge shown above the application's icon.</para>
    /// </summary>
    Badge = 1,
    /// <summary>
    ///   <para>Notification is an alert sound.</para>
    /// </summary>
    Sound = 2,
    /// <summary>
    ///   <para>Notification is an alert message.</para>
    /// </summary>
    Alert = 4,
  }
}
